Dabura for Dragon Ball: FighterZ

Time to literally raise hell with the Demon King, Dabura…
Stats

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Power: S Speed: B Reach: S Technique: S Energy: B

Ease of Use: A

Normals

Dabura is very well-rounded character with no special properties in terms of normals… though he is one of the few without a knockdown jump attack.

Signature Move (S Button) – Dabura swings his arm to create a wave of energy that travels towards the opponent and it has more priority than a regular ki blasts so it’s useful against an opponent’s super dash, but still less than an energy wave like the [Kamehameha] or a super attack. He can also follow up with another one.

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Special Attacks

Demon Sword Strike (QCF + L/M/H) (Performable in Air) – Dabura materializes a sword from thin air and hops in to quickly strike down with an overhead slash. Can cause a fall bounce on the ground.

Hell’s Spear (QCB + L/M/H) (Performable in Air) – This is a mid-to-long ranged attack where Dabura jumps into the air and materializes a spear out of thin air which he throws (the meter burn version has him throw two spears). [Hell’s Spear] has slow startup but it cannot be guarded against.

Evil Impulse (QCF + S) – This is a counter move. Dabura creates an illusion of himself for when the opponent attacks, he will appear behind them and blast them away.

Stone Spit (QCB + S) – Dabura prepares to spit at the opponent which turns them into a stone keeping them trapped that way for some time if the spit connects. Slow buffering.

Super Attacks

Evil Flame (QCF + L+M or H+S) (Performable in Air) – Dabura breathes in heavily to unleash his literally flaming hot breath that slowly rises. This move is a bit shorter ranged than most ranged or projectile super attacks, but it leaves a slight burning effect on the opponent if it connects.

Hell Blade Rush (QCB + L+M or H+S) (Performable in Air) *Uses 3 Ki Gauges* – Dabura materializes the sword from thin air then rushes at the opponent to slash them from the side. If this attack lands, he will slash them into the air and then begin brutally slicing the opponent then knocks then down for the finishing blast.

Super Gogeta for Dragon Ball: FighterZ

The Metamoran fusion between Goku and Vegeta… but he is neither. He is the opponent’s worst nightmare.
Stats

Power: S Speed: SS Reach: A Technique: S Energy: A

Ease of Use: S

Normals

Super Gogeta is fast… very fast. Getting too close too often is ill-advised.

Signature Move (S Button)

A simple ki blast. Nothing special.

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Special Attacks

Ultimate Impact (QCF + L/M/H) – Super Gogeta rushes in with multiple shift blows that are invisible to the naked eye. It stuns if the hits land and push back if guarded against.

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Multi-Form (QCB + L/M/H) (Performable In Air) – Super Gogeta uses one of Tien’s techniques which creates multiple images of himself. Gogeta is shuffled between the formations, so which is the real Gogeta?

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Kamehameha (QCF + S (hold)) (Performable In Air) – A signature move of Goku and many others. Hold the S button (to a point), Super Gogeta prepares a Kamehameha Wave but surprise, surprise… it’s a fake-out. It’s mid-ranged and deals no damage but it’s good for breaking the opponent’s defenses.


Super Attacks

Stardust Breaker (QCF + L+M or H+S) – Super Gogeta raises his arm into the air forming a small ball of spiritual-like energy. If it connects, it will set like a time bomb inside the opponent and they must land a hit or else the energy detonates within them. This is more damaging than the average Super Attack.

Big Bang Kamehameha (QCB + L+M or H+S) (Performable In Air) *Uses 3 Ki Gauges* – Super Gogeta charges up a move that is a combination of [Super Kamehameha] and [Big Bang Attack]. The startup is somewhat slow but the radius of the energy wave is wide.

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Goku (Normal) for Dragon Ball: FighterZ

Alright, it’s Goku but back to his roots…
Stats

Power: A Speed: B Reach: A Technique: S Energy: A

Ease of Use: SS

Normals

Goku (Normal) is a very balanced character in terms of normals much less like his Super Saiyan version though the range and properties of certain attacks are different.

Signature Move (S Button) (1) – Goku (Normal) focuses all his energy into one punch, the force of which that creates a shockwave-like effect that could send the opponent flying before they have a chance to dodge it.


Special Skills

Drop Kick (D + L or M) (In the Air) (1)- Goku (Normal) delivers a devastating drop kick from above.

Spirit Shot (D + S) – Goku (Normal) does a Kiai that shoot out from both left and right. The radius is bigger but the range is shorter than the shockwave fist.


Special Attacks

Hurricane Kick (QCF + L/M/H )(Performable In Air) – Goku (Normal) spins around while in a kick position. He moves upward (he just moves foreward in the air) while doing this attack.

Kaio-ken Attack (QCF + L/M/H) (In The Air) – Goku (Normal) momentarily uses Kaio-ken to dash at high speed downwards to ram the opponent down and if this attack lands with the opponent in the air, Goku will catch the opponent with one hand and toss ’em.

Kamehameha (QCF + S, S (after)) (Performable In Air) – The signature move of Goku and various others. This one is not as powerful as others but he can change it by holding U or D and bend it (aiming towards the opponent) by pressing S again.

Kaio-Ken (QCB + S, U or F or B or L or M or H (after)) (Performable In Air) (3) – Goku (Normal) uses the technique taught by King Kai which increases his power and speed for a brief moment. The property of certain moves are affected (1) such as pressing U will make him dash super high into the air, pressing L will allow him to dash in with a powerful left hook that stuns the opponent if it lands, pressing M will make him appear behind them and attempt to send them flying with a dashing knee drive (curving down and trying knocking them up with a double kick while in the air), and pressing H will simply have him body the opponent with a tackle (he has super armor).

Goku (Normal) can increase the effectiveness of this move but be careful as [Kaio-Ken] 3x and beyond does damage to Goku himself.
Super Attacks

Super Kamehameha (QCF + L+M or H+S) (Performable In Air)(1) – A more powerful version of [Kamehameha]. Can change it by holding U or D.

Spirit Bomb (QCB + L+M or H+ S) *Uses 3 Ki Gauges* – Another technique from King Kai. Goku (Normal) extends his arms into the air to gather energy from other lifeforms. (2) Goku can gather energy throughout battle to make the move even more powerful. (3)

Spirit Bomb Launch (QCB + L+M or H+ S) (2) – Goku (Normal) unleashes the [Spirit Bomb] which is a large energy sphere.

Ultra Instinct (activated when near-K.O) *Uses 5 Ki Gauges* – At the brick of defeat, Goku (Normal) will transform into Ultra Instinct which allows him to automatically dodge normal attacks while in a neutral state (making them think twice before they attack) and dodge special/super attacks while standing idly at the cost of some meter, but the properties of all his special/super attacks are completely different being more defense-oriented.

Super Vegito for Dragon Ball: FighterZ

The ultimate warrior is here… but he ain’t Goku or Vegeta.

Stats

Power: SS Speed: S Reach: A Technique: S Energy: S

Ease of Use: S

Normals

Super Vegito is perfectly balanced between offense and defense.

Signature Move (S Button) – Super Vegito does standard ki blasts with one hand. The startup is but the follow ups come out fast.


Special Attacks

Rising Aerial Kicks (QCF + L/M/H) – Super Vegito does a flurry of aerial kicks that have him slightly ascending to the air with each one.

Feinting Dive Kicks (QCF + L/M/H, L/M/H (after)) (Performable In Air) – As the name implies, Super Vegito dives in with a downward flying kick to bounce off from the opponent and he can follow it up with another if it connects.

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Perfect Game (QCB + L/M/H, L/M/H (after)) – Super Vegito gets into a stance with his arms folded and his left knee up. which allows him to guard against mid physical attacks. He can follow up by sneaking in a swift kick that stuns the opponent if it lands.

Act fast as this stance doesn’t last long.

Triple Energy Volley (QCF + S) – Super Vegito launches three energy bullets coming at all 3 positions to make the opponent think twice while guarding.

The startup, however, is slow.
Super Moves

Spirit Sword (QCF + L+M or H+S, hold any button (after)) – Super Vegito unleashes a sword-like ki that slowly lengthens and pierces right through the opponent’s defenses. If it connects then Vegito will finish it by slicing them with the ki sword but otherwise, he can cancel it with a Kiai.

This move can changed by holding U or D.

Final Kamehameha (QCB + L+M or H+S) *Uses 3 Ki Gauges*- Super Vegito momentarily transforms into SSGSS to perform a move that is a combination of the [Super Kamehameha] and [Final Flash]. This move can changed by holding U or D plus it can cause damage to the surrounding area.

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Chi-Chi for Dragon Ball: FighterZ (Alternate Version)

What?!! You already created moveset on her! Why do it again?!

Yes… yes I did, but this is meant to be another that is a bit more faithful to her actual fighting style.
Stats

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Power: B   Speed: S    Reach: B   Technique: SS    Energy: C

Ease of Use: A

Normals

Chi-Chi is very nimble and fast on her feet so it’s very easy for her to notice her opponent’s mistakes then capitalize on them. However, her attacks are generally easy to punish on whiff.

Signature Move (S Button)

Chi-Chi unleashes flailing chops down at high speed. Certainly gives the opponent another to thing to think about while guarding. (1)

Special Skills

Palm Thrust (B,F + L (hold)) Chi-Chi does a forceful palm strike that pushes back even on guard. Can follow up from the flailing chops (1) and can be charged to make even stronger to send the opponent flying. (2)

Thrusting Fist (Press L button during [Palm Thrust]) – Chi-Chi can perform a powerful punch stuns the opponents for a while. (2)

Only able to perform with [Red Blazing Aura]. (3)
Special Attacks

Flying Knee Lariant (QCF + L/M/H) (Performable In Air)- Chi-Chi jumps forward then spins in the air to deliver a powerful knee strike. This is a short-to-long ranged move and she can’t be touched in certain frames. Automatically a spinning knee in the air.

Dragon Dance (QCB + L or M or H (hold), L or M or H (after), L or M or H (after), L or M or H (after)) – Chi-Chi starts off backing away from the opponent a little with a Kung Fu pose can be hold (to a point before being canceled) then follows up with a kick which you can follow up with various moves depending on the button pressed with all ending either with a roundhouse kick that sends the opponent flying, dashes at the opponent to deliver a knee drive that sends them straight into the air, or an overhead strike where she spins similar to [Spinning Knee] that sets them up for a ground juggle. The meter burn version automatically does the kick then follows all the other chains ending with the spinning strike if it connects.

Dragon Swirl (QCB + L/M/H, L/M/H (after)) (In The Air) – Chi-Chi does a powerful spin that while descends her slightly takes her a considerable distance forward (ascending backwards with the L variation). Can be followed up with a falling axe kick that can set up juggle from laying down opponents.

Super Attacks

Red Blazing Aura (QCF + L+M or H+S) *Uses 1 Ki Gauge* – Similar to Gohan (Adult)’s [Released Power], [Red Blazing Aura] is a stat booster but it’s more than just that. Chi-Chi’s characteristics change such as her aura going from the generic pure white to crimson Kaioken-like red and her general expression is notably more angry. Not only that but her attacks become more potent, her combo potential increases, and the overall damage output is higher… but at the cost of Ki drain. (3)

While doing the move, she jumps back before powering up and while doing so, can push the opponent away with a Kiai.

Of course, she can deactivate it at any time.

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Fierce Ranma (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Chi-Chi rushes at high speed (as if like a blur) towards the opponent nd if it she gets close, she then jumps up slightly delivering a kick to initiate a rush. If the hit lands she will deliver even more swift powerful kicks then she does a palm strike to the stomach after she lands, does a punch to the face that pushes back the opponent, and she dashes at them to unleash a barrage of finger jabs and kicks till she finishes things off by sending them flying with a devastating attack. In [Red Blazing Aura] mode, it will be extended with a flying kick which will calm Chi-Chi down (deactivating [Red Blazing Aura]).

Broly for Dragon Ball: FighterZ

Yes, the Saiyan bulldozer gets his moveset potential realized…

Stats

Power: SS Speed: B Reach: S Technique: C Energy: SS

Ease of Use: S

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Normals

Broly is a very strong character but unlike most heavy-hitters, he’s actually got a decent amount of speed for his size. His attacks are also some of the most powerful in the whole game and he is not as easy to knock down as other characters.

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Signature Move (S Button)

Broly launches a green ki blast at the opponent that is bigger than most but has slowly slower buffering. It can also be done while dashing.

Special Attacks

Hell’s Clothesline (QCF + L/M/H) (Performable In Air) – Broly rushes in at high-speed performing a clothesline that if lands successfully has him slam the opponent into the wall. This move, however, is only mid-range.

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Crusher Gauntlet (QCB + L/M/H) – This is a command grab. Broly extends his arm out to grab the opponent by the head if successful. The Light attack variation will end with a devastating uppercut that knocks the opponent into the air while the other variations end with Broly charging an exploding energy sphere.

Bloody Smash (QCB + L/M/H) (In The Air) – This is a command grab. Broly reaches out with his arms extended so he can slam the opponent to the ground by their head if successful. He will then jump on top of them like a trampoline.

Energy Shield (QCF + S) – Broly forms ki around him like a force field. This barrier of energy makes him pretty much impenetrable and unlike #18, he is still mobile with his barrier but it only lasts for a while and can take a certain amount of hits.

Super Attacks

Eraser Cannon (QCF + L+M or H+S) (Performable In Air) – Broly’s signature technique. He prepares to launch a large and powerful green energy sphere that will push the opponent back even if they guard against it.

Omega Blaster (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Broly charges up an even more powerful version of [Eraser Cannon].

Omega Blaster Full Power (Hold any button while performing above) *Uses 2 Ki Gauges* – Broly makes the [Omega Blaster] even larger and more powerful. This only works if [Omega Blaster] makes contact.

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Cooler for Dragon Ball: FighterZ

Yeah, the cool older brother of Frieza can join the fight…
Stats

Power: S Speed: B Reach: A Technique: A Energy: S

Ease of Use: S

Normals

Cooler is even more powerful Frieza and much like Frieza, he incorporates tail whips in some of his attacks. He isn’t as fast but fortunately he isn’t as much of a show-off.

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Signature Move (S Button)

Cooler shoots a miniature energy sphere at the opponent which can be followed up with multiple energy spheres shooting sporadically and with his finger tip. They all come out fast.


Special Attacks

Death Chaser (QCF + L/M/H) – Cooler fiercely dashes at the opponent with high speed to bash them into the wall with a knee drive then smack them away to the ground. The startup is somewhat slow but it has priority over regular ki blasts including an uncharged Kamehameha.

Lasso Toss (QCB + L/M/H) (Performable In Air) – This is a command grab. Cooler catches the opponent by the legs then throws them towards the wall. If done successfully in the air, he will straight up slam them to the ground

Deathlock Crush (QCB + L/M/H) (Performable In Air) – This is a counter move. When counter is successful, the opponent’s attack is parried then Cooler pins and slams them to the ground. This only works when timed with opponent’s normal physical attacks while in a hurt state.

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Lock-on Buster (QCF + S) – Cooler shoots a small, but fast and powerful blast that automatically tracks as he locks on the opponent.

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Instant Transmission (QCB + S) (Performable In Air) – Cooler uses one of the many signature Yardrat techniques which teleports right above the opponent and strikes them down with a powerful hook.

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Super Attacks

Supernova (QCF + L+M or H+S) (Performable In Air)- Cooler charges up a large energy sphere with just two fingers but just before he launches it, he teleports backwards into the air. This move can cause destruction to the surrounding area.

“Thanks to the Big Gete Star!” (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Using the powers of the Big Gete Star, Cooler summons two clones of himself who will fight alongside him (via AI-control). However, these clones only take a few hits before they are destroyed.

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Videl for Dragon Ball: FighterZ

Now we get to the daughter of the champ… Videl.

Stats

Power: B  Speed: S  Reach: B  Technique: S  Energy: C

Ease of Use: S

Normals

Videl is quite fast with normals especially with the jabs so she can played aggressively. Average reach and mobility. Can’t teleport.

Signature Move (S Button)

Videl does a sway (of course) which makes her invincible to high, but the duration is very short so time it well! Pressing the button again will have a dodge that is invincible to mid attacks.

Special Skills

Ki Blast (D + S or j.S) – Videl puts her hands together to form a ki blast that remains stagnate. It doesn’t last forever and no more than 3 can be on-screen at once.

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Baseball Slide (F + S) – Videl slides across the ground at a good distance. Good for avoiding higher attacks.

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Special Attacks

Headlock Slam (QCF + L/M/H) (Performable In Air)- This is a command grab. Videls jump in so she can have the opponent in a leg lock and if she catches them, she places her hands on the ground to slam the opponent on their back.

Leg Lift (QCB + L/M/H) – A counter move. If it succeeds then Videl grabs the opponent and throws them over her.

Leopard Shoot (QCF + S, L/M/H (after), L/M/H (after)) – Videl does a longer steps-in which can be followed up with an uppercut which she can follow up by jumping forward if it connects and then follow up with a high kick.


Super Attacks

Volteks Aura (QCF + L+M or H+S) – Videl charges up to do a ki blast that surrounds pretty much her whole body. It has great pressure with matching pushback so try not go to near it, but it has short-range and leaves her somewhat winded after.

Videl Rush (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Videl prepares to do a flying kick. If the hit lands then she elbows the opponent to the ground and rushes in to give the opponent a barrage of punches to the belly. She finishes it all off with a devastating knee drive.

Mr. Satan for Dragon Ball: FighterZ

Awww… yeah, the champ for FighterZ!!! Here’s what I believe he can offer.
Stats

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Power: C Speed: A Reach: A Technique: A Energy: B

Ease of Use: S

Normals

Much like the actual series, he is much weaker than everyone else however he is not weak to the point of total helplessness. He is decently fast and has good range on attacks.

Signature Move (S or B + S) – Hercule will either roll forward (1) or back (2) depending on the direction you press. Good for avoiding higher attacks.

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Special Attacks

Dynamite Kick (QCF + L/M/H) (Performable In Air) – One of his many signature moves. Hercule leaps forward to do a flashy flying kick and if it connects, Hercule will jump back to land safety but if it misses, he will fall flat on his butt.

Mr. Satan Rolling Punch (QCF + L/M/H) – Mr. Satan follows up (1) with an flashy punch.

Explosive Surprise (QCB + L/M/H) – Mr. Satan tosses a antitank grenade in the air. This is a mid-ranged move. The Meter Burn version has him tossing a rocket, but the range is even smaller and it can damage Mr. Satan as well.

Mr. Satan Rolling Kick (QCB + L/M/H) – Mr. Satan follows up (2) with a sliding kick to trip the opponent over.

Gun Shot (QCF + S) – Pretty self-explanatory. Mr. Satan pulls out a magnum gun and he shoots three times. It revolves slowly, but the bullets come out fast and have a surprising amount of stun time.

Super Attacks

Present Bomb (QCF + L+M or H+S) *Costs 1 Ki Gauge* – Mr. Satan hands out a portable game console that strangely resembles a Game Boy. They will receive the console when making connect with it and as they are distracted, Mr. Satan will run back to make it explod.

Mr. Satan Miracle Special Ultra Super Megaton Punch (QCB + L+M or H+S) *Cost 3 Ki Gauges* – In typical Mr. Satan fashion, he starts showboating and runs towards the opponent then jumps in the air (if he’s close) to deliver a punch. If the punch lands, he will follow up with a seemingly endless flurry of punches… however, none of the punches seem to have any effect on the opponent. He will then end it with a devastating blow that has a delayed effect (?) literally knocking the opponent off their feet.