King Piccolo for Dragon Ball FighterZ

We will take a look at the villain that changed Dragon Ball forever…

Stats

Power: A Speed: C Reach: SS Technique: A Energy: B

Ease of Use: S

Normals

King Piccolo hits like a truck and being over 8 feet tall, he has great reach as well. However, he is not much for speed.

Signature Move (S Button)

King Piccolo shoots a generic ki blast. He can shoot upward by pressing D + S / 2S and he shoots downward in the air.

Special Skills

Wind Strike (F + S/6S) – Similar to Master Roshi, King Piccolo creates a powerful wind with the wave of his hand. It doesn’t deal that much damage and has lower priority than most projectiles but it travels pretty fast.

Special Attacks

“You’re not dead yet.” (QCF + L/M/H / 236L/M/H) – King Piccolo attempts to grab the opponent and if he succeeds, he will punch them in the face then throw on the ground for a slide down. The L variation is short-ranged but it is the fastest, the M variation is slower but mid-ranged, and the H variation (meter burn) is like the M variation but longer-ranged.

It works against both grounded and sliding down opponents.

“Come, my child!” (QCB + L/M/H / 214L/M/H) – King Piccolo pukes out an egg giving birth to one of his children being either Cymbal for the L variation, Tambourine for the M variation, and Drum for the H variation (meter burn). Cymbal uses lightning projectiles and can fly, Tambourine has great speed and can also fly, and Drum empathizes speed and strength but doesn’t use lightning or flight. He can only summon them once but they will stay until they are defeated.

Eye Laser (QCF + S / 236S) – King Piccolo shoots lasers from his eyes. It is mid-ranged but it hits low.

Super Attacks

Explosive Demon Wave (QCF + L+M or H+S / 236L+M or H+S) *Costs 1 ki gauge* – King Piccolo charges up a large yellow energy wave. Pretty self-explanatory.

Hyper Explosive Demon Wave (QCB + L+M or H+S / 214L+M or H+S) *Costs 3 ki gauges* – King Piccolo builds up a ton of energy for a move that unleashes a blast that emits everywhere from his body. It’s wide in radius and hard to avoid.

What can they do for Dragon Ball FighterZ 2?

It is believed Lab Coat 21 will be the last character for FighterZ and Bandai Namco will just keep supporting the game through community events. However, with how successful the game was, they will be definitely want to follow it up and since Street Fighter VI was recently announced, what better time is there to compete?

Now here’s what I think can be done…

Improved Combat

Changes and additions will made including no autocorrect on autocombos, defensive vanishes that cost 3 ki gauges, reduced tracking on superdash, and team-specific moves.

Returning characters will receive new moves like Krillin’s 100x Solar Flare and Tien’s Multi-Form technique. Some characters even have moveset overhauls.

Improved Single-Player Experience

Story Mode will pick up where the last game left off but Story Mode will be less grindy and have more challenging battles. There are also some alternating paths.

Arcade Mode is revamped as the difficulty curve is now based on the AI actually playing better rather than having beefed up stats. Each character have their own mini-storylines.

New game modes will be available like Survival (select one character and fight an endless amount of opponents until you are K.O.’d), Challenges (win a fight under specific conditions), and Gallery (play movies, music, and look at artwork).

Better Netcode

This is an obvious one. FighterZ uses delay-based netcode which is faulty and now outdated. The producer addressed this and stresses that it will be a pain to implement rollback into the existing game so a sequel will be a perfect opportunity to do so.

Bigger Roster

Fighting games sequels nowadays tend to make big cuts with their rosters but FighterZ being Dragon Ball at heart will keep most of the characters for the sequel and add a couple new ones.

Here’s who’ll probably return…

Goku (Super Saiyan)

Goku (SSGSS)

Goku (Ultra Instinct)

Gohan (Teen)

Gohan (Adult)

Vegeta (Super Saiyan)

Vegeta (SSGSS)

Piccolo

Krillin

Trunks

Yamcha

Tien

Master Roshi

17

18

Majin Buu

Gotenks

Vegito (SSGSS)

Gogeta (SSGSS)

Nappa

Captain Ginyu

Frieza

16

Cell

Kid Buu

Beerus

Hit

Goku Black

Zamasu (Fused)

Jiren

Broly (DBS)

21 (Lab Coat)

21

Now for new characters…

Pan (DBS)

The 1/4 Saiyan daughter of Gohan and Videl. She’s small but powerful.

Raditz

Goku’s older brother. A crafty fighter who uses feints and counters to deceive the opponent. He can also shoot two beams in different directions.

Dabura

The king of the demon world. He can materialize swords and spears out of thin air, and he can turn opponents into stone with his saliva. He can also unleash flame from his breath.

Toppo

The leader of the Pride Troopers. A speedy grappler with great reach and hidden destructive god powers.

Caulifla

The female Saiyan fighting prodigy. She’s fast, aggressive, and is aided by her protégé Kale who is meek but super-powerful.

Ganma 1 & 2

The tag-team fighting androids. They fight in unison with each other.

Along with new characters, there will be alternate costumes like battle-damaged Goku (Super Saiyan), Whis Gi Goku (SSGSS), Armorless Vegeta (Super Saiyan), and Super Hero Gohan (Adult).

New Stages

New stages will include the Hyperbolic Time Chamber, Tournament of Power, Glacier, and evening and night versions of certain stages.

Toppo for Dragon Ball: FighterZ

The Lorax… I mean Toppo, the most flamboyant of the Pride Troopers, shall enter the fray with his marvelous moostash.
Stats

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Power: S Speed: A Reach: S Technique: A Energy: SS

Ease of Use: A


Normals

For a big guy, Toppo is pretty fast and agile. He also has long reach due to his big hands and his jump down heavy (j.2H) is a dive kick.

Special Attack (S Button) – Toppo launches a ki blast which he can follow up with more, but the buffering is a bit slower than average. Press with D to shoot upward.

Toppo ki blast

Special Attacks

Justice Tornado (QCF + L/M/H / 236L/M/H) (Performable in Air) – Toppo runs towards the opponent and appears from above grab ’em with both legs as he spins around at high speed like a spinning top. The L variation is mid-ranged and M variation is long-ranged while the H variation (meter burn) can be done by simply pressing U while running or starts when close to opponent. Hold any of the attack button to cancel.

Toppo instantly goes for the leg grab in the air.

Justice Crusher (QCB + L/M/H / 214L/M/H) – Toppo gets into a stance and if the opponent performs any non-super physical attack at point-blank range, Toppo will appear behind them to twist their arm.

Justice Crusher

Justice Flash (QCF + S / 236S) – Toppo launches a volley of miniature ki blasts. The startup is slow but the blasts come out like a machine gun and the duration is long.

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Super Attacks

Justice Wave (QCF + L+M or H+S / 236L+M or H+S) *1 Ki Gauge Required* – Toppo prepares to launch a powerful energy wave that is wide in radius.

Justice wave

God of Destruction (QCB + L+M or H+S / 214L+M or H+S) *3 Ki Gauges Required* – Toppo undergoes a god-like transformation becoming much more powerful. His playstyle also changes from fast grapples and ki barrages to relying on more destructive force.

Dabura for Dragon Ball: FighterZ

Time to literally raise hell with the Demon King, Dabura…
Stats

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Power: S Speed: B Reach: S Technique: S Energy: B

Ease of Use: A

Normals

Dabura is very well-rounded character with no special properties in terms of normals… though he is one of the few without a knockdown jump attack.

Signature Move (S Button) – Dabura swings his arm to create a wave of energy that travels towards the opponent and it has more priority than a regular ki blasts so it’s useful against an opponent’s super dash, but still less than an energy wave like the [Kamehameha] or a super attack. He can also follow up with another one.

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Special Attacks

Demon Sword Strike (QCF + L/M/H) (Performable in Air) – Dabura materializes a sword from thin air and hops in to quickly strike down with an overhead slash. Can cause a fall bounce on the ground.

Hell’s Spear (QCB + L/M/H) (Performable in Air) – This is a mid-to-long ranged attack where Dabura jumps into the air and materializes a spear out of thin air which he throws (the meter burn version has him throw two spears). [Hell’s Spear] has slow startup but it cannot be guarded against.

Evil Impulse (QCF + S) – This is a counter move. Dabura creates an illusion of himself for when the opponent attacks, he will appear behind them and blast them away.

Stone Spit (QCB + S) – Dabura prepares to spit at the opponent which turns them into a stone keeping them trapped that way for some time if the spit connects. Slow buffering.

Super Attacks

Evil Flame (QCF + L+M or H+S) (Performable in Air) – Dabura breathes in heavily to unleash his literally flaming hot breath that slowly rises. This move is a bit shorter ranged than most ranged or projectile super attacks, but it leaves a slight burning effect on the opponent if it connects.

Hell Blade Rush (QCB + L+M or H+S) (Performable in Air) *Uses 3 Ki Gauges* – Dabura materializes the sword from thin air then rushes at the opponent to slash them from the side. If this attack lands, he will slash them into the air and then begin brutally slicing the opponent then knocks then down for the finishing blast.

Vegeta (Scouter) For Dragon Ball: FighterZ

The original Saiyan prince… uninhabited by ‘foolish’ emotion.
Stats

Power: A Speed: A Reach: B Technique: S Energy: A

Ease of Use: SS

Normals

Vegeta (Scouter) fights just like Vegeta (Super Saiyan) only a bit more aggressive.

Signature Move (S Button)

Vegeta (Scouter) does a simple ki blast which can be followed up with a volley of ki blasts by simply tapping the S Button repeatedly. He can also shoot straight down by initiating a ki blast while pressing D in the air.


Special Attacks

Giant Throw (QCF + L/M/H) (Performable In Air) – This is a command grab. Vegeta (Scouter) grabs the opponent by the leg to throw across the screen. Can be used on laying down opponent.

Knee Dive (QCB + L/M/H) (In the Air) – Vegeta (Scouter) drops down fast with a devastating knee strike. Can be used on opponent while they are laying down.

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Dirty Fireworks (QCF + S) (Performable In Air) – Vegeta (Scouter) launches a firework-like explosion of ki aimed towards the opponent. Hold U or D to change technique.

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Explosive Wave (QCB + S (hold)) – Vegeta (Scouter) charges up to surround himself with a explosive wave of ki. Hold S to make it even more powerful.


Super Attacks

Galick Gun (QCF + L+M or H+S)(Performable In Air) – The signature move of Vegeta that is just as powerful as [Super Kamehameha] if not more so. He will shoot upward on the ground and downward in the air.

Final Burst Cannon (QCB + L+M or H+S) (In The Air) *Uses 3 Ki Gauges* – Vegeta (Scouter) gets furious and builds up ki for the ultimate attack. He shoots slightly downward while performing this move.

“I’ll Crush You!!!” (QCB + L+M or H+S) *Uses 5 Ki Gauges* – Vegeta (Scouter) pulls out the big guns. He unleashes a blue energy sphere mimic the moon and he turns into a giant monkey making him invincible.

In this form, Vegeta will attempt to stomp the opponent and if the hit lands, he will brutally beat them then finish things with a mouth blast.

Either way, Yajirobe makes a dynamic entree and saves the day.

Super Gogeta for Dragon Ball: FighterZ

The Metamoran fusion between Goku and Vegeta… but he is neither. He is the opponent’s worst nightmare.
Stats

Power: S Speed: SS Reach: A Technique: S Energy: A

Ease of Use: S

Normals

Super Gogeta is fast… very fast. Getting too close too often is ill-advised.

Signature Move (S Button)

A simple ki blast. Nothing special.

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Special Attacks

Ultimate Impact (QCF + L/M/H) – Super Gogeta rushes in with multiple shift blows that are invisible to the naked eye. It stuns if the hits land and push back if guarded against.

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Multi-Form (QCB + L/M/H) (Performable In Air) – Super Gogeta uses one of Tien’s techniques which creates multiple images of himself. Gogeta is shuffled between the formations, so which is the real Gogeta?

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Kamehameha (QCF + S (hold)) (Performable In Air) – A signature move of Goku and many others. Hold the S button (to a point), Super Gogeta prepares a Kamehameha Wave but surprise, surprise… it’s a fake-out. It’s mid-ranged and deals no damage but it’s good for breaking the opponent’s defenses.


Super Attacks

Stardust Breaker (QCF + L+M or H+S) – Super Gogeta raises his arm into the air forming a small ball of spiritual-like energy. If it connects, it will set like a time bomb inside the opponent and they must land a hit or else the energy detonates within them. This is more damaging than the average Super Attack.

Big Bang Kamehameha (QCB + L+M or H+S) (Performable In Air) *Uses 3 Ki Gauges* – Super Gogeta charges up a move that is a combination of [Super Kamehameha] and [Big Bang Attack]. The startup is somewhat slow but the radius of the energy wave is wide.

big_bang_kamehameha

Goku (Normal) for Dragon Ball: FighterZ

Alright, it’s Goku but back to his roots…
Stats

Power: A Speed: B Reach: A Technique: S Energy: A

Ease of Use: SS

Normals

Goku (Normal) is a very balanced character in terms of normals much less like his Super Saiyan version though the range and properties of certain attacks are different.

Signature Move (S Button) (1) – Goku (Normal) focuses all his energy into one punch, the force of which that creates a shockwave-like effect that could send the opponent flying before they have a chance to dodge it.


Special Skills

Drop Kick (D + L or M) (In the Air) (1)- Goku (Normal) delivers a devastating drop kick from above.

Spirit Shot (D + S) – Goku (Normal) does a Kiai that shoot out from both left and right. The radius is bigger but the range is shorter than the shockwave fist.


Special Attacks

Hurricane Kick (QCF + L/M/H )(Performable In Air) – Goku (Normal) spins around while in a kick position. He moves upward (he just moves foreward in the air) while doing this attack.

Kaio-ken Attack (QCF + L/M/H) (In The Air) – Goku (Normal) momentarily uses Kaio-ken to dash at high speed downwards to ram the opponent down and if this attack lands with the opponent in the air, Goku will catch the opponent with one hand and toss ’em.

Kamehameha (QCF + S, S (after)) (Performable In Air) – The signature move of Goku and various others. This one is not as powerful as others but he can change it by holding U or D and bend it (aiming towards the opponent) by pressing S again.

Kaio-Ken (QCB + S, U or F or B or L or M or H (after)) (Performable In Air) (3) – Goku (Normal) uses the technique taught by King Kai which increases his power and speed for a brief moment. The property of certain moves are affected (1) such as pressing U will make him dash super high into the air, pressing L will allow him to dash in with a powerful left hook that stuns the opponent if it lands, pressing M will make him appear behind them and attempt to send them flying with a dashing knee drive (curving down and trying knocking them up with a double kick while in the air), and pressing H will simply have him body the opponent with a tackle (he has super armor).

Goku (Normal) can increase the effectiveness of this move but be careful as [Kaio-Ken] 3x and beyond does damage to Goku himself.
Super Attacks

Super Kamehameha (QCF + L+M or H+S) (Performable In Air)(1) – A more powerful version of [Kamehameha]. Can change it by holding U or D.

Spirit Bomb (QCB + L+M or H+ S) *Uses 3 Ki Gauges* – Another technique from King Kai. Goku (Normal) extends his arms into the air to gather energy from other lifeforms. (2) Goku can gather energy throughout battle to make the move even more powerful. (3)

Spirit Bomb Launch (QCB + L+M or H+ S) (2) – Goku (Normal) unleashes the [Spirit Bomb] which is a large energy sphere.

Ultra Instinct (activated when near-K.O) *Uses 5 Ki Gauges* – At the brick of defeat, Goku (Normal) will transform into Ultra Instinct which allows him to automatically dodge normal attacks while in a neutral state (making them think twice before they attack) and dodge special/super attacks while standing idly at the cost of some meter, but the properties of all his special/super attacks are completely different being more defense-oriented.

Super Vegito for Dragon Ball: FighterZ

The ultimate warrior is here… but he ain’t Goku or Vegeta.

Stats

Power: SS Speed: S Reach: A Technique: S Energy: S

Ease of Use: S

Normals

Super Vegito is perfectly balanced between offense and defense.

Signature Move (S Button) – Super Vegito does standard ki blasts with one hand. The startup is but the follow ups come out fast.


Special Attacks

Rising Aerial Kicks (QCF + L/M/H) – Super Vegito does a flurry of aerial kicks that have him slightly ascending to the air with each one.

Feinting Dive Kicks (QCF + L/M/H, L/M/H (after)) (Performable In Air) – As the name implies, Super Vegito dives in with a downward flying kick to bounce off from the opponent and he can follow it up with another if it connects.

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Perfect Game (QCB + L/M/H, L/M/H (after)) – Super Vegito gets into a stance with his arms folded and his left knee up. which allows him to guard against mid physical attacks. He can follow up by sneaking in a swift kick that stuns the opponent if it lands.

Act fast as this stance doesn’t last long.

Triple Energy Volley (QCF + S) – Super Vegito launches three energy bullets coming at all 3 positions to make the opponent think twice while guarding.

The startup, however, is slow.
Super Moves

Spirit Sword (QCF + L+M or H+S, hold any button (after)) – Super Vegito unleashes a sword-like ki that slowly lengthens and pierces right through the opponent’s defenses. If it connects then Vegito will finish it by slicing them with the ki sword but otherwise, he can cancel it with a Kiai.

This move can changed by holding U or D.

Final Kamehameha (QCB + L+M or H+S) *Uses 3 Ki Gauges*- Super Vegito momentarily transforms into SSGSS to perform a move that is a combination of the [Super Kamehameha] and [Final Flash]. This move can changed by holding U or D plus it can cause damage to the surrounding area.

SSB_Vegito_Final_Kamehameha

Caulifla for Dragon Ball: FighterZ

The first female Super Saiyan and her protege are about to wreck shit now!
Stats

caulifla_bg_table

Power: S Speed: A Reach: B Technique: B Energy: SS

Ease of Use: S

Normals

Caulifla has decent speed and great punching power for she has a good offense game but not much else.

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Signature Move (S Button) (1)

Kale shoots a stray ki blast. Can be done even if Caulifla is trapped in a hit stun. Slow buffering.

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Special Skills

Crush Kick (D + L or M) (In the Air) – Caulifla does a flying kick that stuns the opponent if it lands as she bounces off them.

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Special Attacks

Kale’s Support (QCF + L/M/H) (Performable In Air)(1) – Kale does a command grab that holds the opponent down for Caulifla if it connects. The M and H variations has her rush towards the opponent.

Kale’s Support 2 (QCB + L/M/H, L/M/H (after))(Performable In Air) (1) – Kale spins Caulifla around like an anchor before tossing her at the opponent to do a spin kick. The H variation can be buffered for a while and all variations can be followed up with Kale stepping-in to deliver an uppercut.

Can only be done if Kale is close to Caulifla.

Crush Cannon (QCF + S (hold)) – Caulifla unleashes multiple stray red energy blasts with one hand. Can be charged.

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Super Attacks

Crush Volcano (QCF + L+M or H+S) – Caulifla launches a powerful red energy wave in the air that erupts into a wave that surrounds her then spreads. Watch out!

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Kale’s Hidden Powers (QCB + L+M) *Uses 3 Ki Gauges* – Kale transform into the Legendary Super Saiyan which makes her more powerful and harder to knock down, but she starts fighting on her own. (1)

This transformation only lasts for a short amount of time.

Christmas Beam (QCB + H+S) *Uses 3 ki gauges* (1) – Both Caulifla and Kale unleash powerful energy waves at once.

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Full Power Christmas Beam (hold any button while performing above) *Uses 2 Ki Gauges* – Kale turns Legendary Super Saiyan momentarily to increase fire power.