King Piccolo for Dragon Ball FighterZ

We will take a look at the villain that changed Dragon Ball forever…

Stats

Power: A Speed: C Reach: SS Technique: A Energy: B

Ease of Use: S

Normals

King Piccolo hits like a truck and being over 8 feet tall, he has great reach as well. However, he is not much for speed.

Signature Move (S Button)

King Piccolo shoots a generic ki blast. He can shoot upward by pressing D + S / 2S and he shoots downward in the air.

Special Skills

Wind Strike (F + S/6S) – Similar to Master Roshi, King Piccolo creates a powerful wind with the wave of his hand. It doesn’t deal that much damage and has lower priority than most projectiles but it travels pretty fast.

Special Attacks

“You’re not dead yet.” (QCF + L/M/H / 236L/M/H) – King Piccolo attempts to grab the opponent and if he succeeds, he will punch them in the face then throw on the ground for a slide down. The L variation is short-ranged but it is the fastest, the M variation is slower but mid-ranged, and the H variation (meter burn) is like the M variation but longer-ranged.

It works against both grounded and sliding down opponents.

“Come, my child!” (QCB + L/M/H / 214L/M/H) – King Piccolo pukes out an egg giving birth to one of his children being either Cymbal for the L variation, Tambourine for the M variation, and Drum for the H variation (meter burn). Cymbal uses lightning projectiles and can fly, Tambourine has great speed and can also fly, and Drum empathizes speed and strength but doesn’t use lightning or flight. He can only summon them once but they will stay until they are defeated.

Eye Laser (QCF + S / 236S) – King Piccolo shoots lasers from his eyes. It is mid-ranged but it hits low.

Super Attacks

Explosive Demon Wave (QCF + L+M or H+S / 236L+M or H+S) *Costs 1 ki gauge* – King Piccolo charges up a large yellow energy wave. Pretty self-explanatory.

Hyper Explosive Demon Wave (QCB + L+M or H+S / 214L+M or H+S) *Costs 3 ki gauges* – King Piccolo builds up a ton of energy for a move that unleashes a blast that emits everywhere from his body. It’s wide in radius and hard to avoid.

Toppo for Dragon Ball: FighterZ

The Lorax… I mean Toppo, the most flamboyant of the Pride Troopers, shall enter the fray with his marvelous moostash.
Stats

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Power: S Speed: A Reach: S Technique: A Energy: SS

Ease of Use: A


Normals

For a big guy, Toppo is pretty fast and agile. He also has long reach due to his big hands and his jump down heavy (j.2H) is a dive kick.

Special Attack (S Button) – Toppo launches a ki blast which he can follow up with more, but the buffering is a bit slower than average. Press with D to shoot upward.

Toppo ki blast

Special Attacks

Justice Tornado (QCF + L/M/H / 236L/M/H) (Performable in Air) – Toppo runs towards the opponent and appears from above grab ’em with both legs as he spins around at high speed like a spinning top. The L variation is mid-ranged and M variation is long-ranged while the H variation (meter burn) can be done by simply pressing U while running or starts when close to opponent. Hold any of the attack button to cancel.

Toppo instantly goes for the leg grab in the air.

Justice Crusher (QCB + L/M/H / 214L/M/H) – Toppo gets into a stance and if the opponent performs any non-super physical attack at point-blank range, Toppo will appear behind them to twist their arm.

Justice Crusher

Justice Flash (QCF + S / 236S) – Toppo launches a volley of miniature ki blasts. The startup is slow but the blasts come out like a machine gun and the duration is long.

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Super Attacks

Justice Wave (QCF + L+M or H+S / 236L+M or H+S) *1 Ki Gauge Required* – Toppo prepares to launch a powerful energy wave that is wide in radius.

Justice wave

God of Destruction (QCB + L+M or H+S / 214L+M or H+S) *3 Ki Gauges Required* – Toppo undergoes a god-like transformation becoming much more powerful. His playstyle also changes from fast grapples and ki barrages to relying on more destructive force.

Dabura for Dragon Ball: FighterZ

Time to literally raise hell with the Demon King, Dabura…
Stats

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Power: S Speed: B Reach: S Technique: S Energy: B

Ease of Use: A

Normals

Dabura is very well-rounded character with no special properties in terms of normals… though he is one of the few without a knockdown jump attack.

Signature Move (S Button) – Dabura swings his arm to create a wave of energy that travels towards the opponent and it has more priority than a regular ki blasts so it’s useful against an opponent’s super dash, but still less than an energy wave like the [Kamehameha] or a super attack. He can also follow up with another one.

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Special Attacks

Demon Sword Strike (QCF + L/M/H) (Performable in Air) – Dabura materializes a sword from thin air and hops in to quickly strike down with an overhead slash. Can cause a fall bounce on the ground.

Hell’s Spear (QCB + L/M/H) (Performable in Air) – This is a mid-to-long ranged attack where Dabura jumps into the air and materializes a spear out of thin air which he throws (the meter burn version has him throw two spears). [Hell’s Spear] has slow startup but it cannot be guarded against.

Evil Impulse (QCF + S) – This is a counter move. Dabura creates an illusion of himself for when the opponent attacks, he will appear behind them and blast them away.

Stone Spit (QCB + S) – Dabura prepares to spit at the opponent which turns them into a stone keeping them trapped that way for some time if the spit connects. Slow buffering.

Super Attacks

Evil Flame (QCF + L+M or H+S) (Performable in Air) – Dabura breathes in heavily to unleash his literally flaming hot breath that slowly rises. This move is a bit shorter ranged than most ranged or projectile super attacks, but it leaves a slight burning effect on the opponent if it connects.

Hell Blade Rush (QCB + L+M or H+S) (Performable in Air) *Uses 3 Ki Gauges* – Dabura materializes the sword from thin air then rushes at the opponent to slash them from the side. If this attack lands, he will slash them into the air and then begin brutally slicing the opponent then knocks then down for the finishing blast.

Vegeta (Scouter) For Dragon Ball: FighterZ

The original Saiyan prince… uninhabited by ‘foolish’ emotion.
Stats

Power: A Speed: A Reach: B Technique: S Energy: A

Ease of Use: SS

Normals

Vegeta (Scouter) fights just like Vegeta (Super Saiyan) only a bit more aggressive.

Signature Move (S Button)

Vegeta (Scouter) does a simple ki blast which can be followed up with a volley of ki blasts by simply tapping the S Button repeatedly. He can also shoot straight down by initiating a ki blast while pressing D in the air.


Special Attacks

Giant Throw (QCF + L/M/H) (Performable In Air) – This is a command grab. Vegeta (Scouter) grabs the opponent by the leg to throw across the screen. Can be used on laying down opponent.

Knee Dive (QCB + L/M/H) (In the Air) – Vegeta (Scouter) drops down fast with a devastating knee strike. Can be used on opponent while they are laying down.

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Dirty Fireworks (QCF + S) (Performable In Air) – Vegeta (Scouter) launches a firework-like explosion of ki aimed towards the opponent. Hold U or D to change technique.

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Explosive Wave (QCB + S (hold)) – Vegeta (Scouter) charges up to surround himself with a explosive wave of ki. Hold S to make it even more powerful.


Super Attacks

Galick Gun (QCF + L+M or H+S)(Performable In Air) – The signature move of Vegeta that is just as powerful as [Super Kamehameha] if not more so. He will shoot upward on the ground and downward in the air.

Final Burst Cannon (QCB + L+M or H+S) (In The Air) *Uses 3 Ki Gauges* – Vegeta (Scouter) gets furious and builds up ki for the ultimate attack. He shoots slightly downward while performing this move.

“I’ll Crush You!!!” (QCB + L+M or H+S) *Uses 5 Ki Gauges* – Vegeta (Scouter) pulls out the big guns. He unleashes a blue energy sphere mimic the moon and he turns into a giant monkey making him invincible.

In this form, Vegeta will attempt to stomp the opponent and if the hit lands, he will brutally beat them then finish things with a mouth blast.

Either way, Yajirobe makes a dynamic entree and saves the day.

Super Gogeta for Dragon Ball: FighterZ

The Metamoran fusion between Goku and Vegeta… but he is neither. He is the opponent’s worst nightmare.
Stats

Power: S Speed: SS Reach: A Technique: S Energy: A

Ease of Use: S

Normals

Super Gogeta is fast… very fast. Getting too close too often is ill-advised.

Signature Move (S Button)

A simple ki blast. Nothing special.

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Special Attacks

Ultimate Impact (QCF + L/M/H) – Super Gogeta rushes in with multiple shift blows that are invisible to the naked eye. It stuns if the hits land and push back if guarded against.

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Multi-Form (QCB + L/M/H) (Performable In Air) – Super Gogeta uses one of Tien’s techniques which creates multiple images of himself. Gogeta is shuffled between the formations, so which is the real Gogeta?

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Kamehameha (QCF + S (hold)) (Performable In Air) – A signature move of Goku and many others. Hold the S button (to a point), Super Gogeta prepares a Kamehameha Wave but surprise, surprise… it’s a fake-out. It’s mid-ranged and deals no damage but it’s good for breaking the opponent’s defenses.


Super Attacks

Stardust Breaker (QCF + L+M or H+S) – Super Gogeta raises his arm into the air forming a small ball of spiritual-like energy. If it connects, it will set like a time bomb inside the opponent and they must land a hit or else the energy detonates within them. This is more damaging than the average Super Attack.

Big Bang Kamehameha (QCB + L+M or H+S) (Performable In Air) *Uses 3 Ki Gauges* – Super Gogeta charges up a move that is a combination of [Super Kamehameha] and [Big Bang Attack]. The startup is somewhat slow but the radius of the energy wave is wide.

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Goku (Normal) for Dragon Ball: FighterZ

Alright, it’s Goku but back to his roots…
Stats

Power: A Speed: B Reach: A Technique: S Energy: A

Ease of Use: SS

Normals

Goku (Normal) is a very balanced character in terms of normals much less like his Super Saiyan version though the range and properties of certain attacks are different.

Signature Move (S Button) (1) – Goku (Normal) focuses all his energy into one punch, the force of which that creates a shockwave-like effect that could send the opponent flying before they have a chance to dodge it.


Special Skills

Drop Kick (D + L or M) (In the Air) (1)- Goku (Normal) delivers a devastating drop kick from above.

Spirit Shot (D + S) – Goku (Normal) does a Kiai that shoot out from both left and right. The radius is bigger but the range is shorter than the shockwave fist.


Special Attacks

Hurricane Kick (QCF + L/M/H )(Performable In Air) – Goku (Normal) spins around while in a kick position. He moves upward (he just moves foreward in the air) while doing this attack.

Kaio-ken Attack (QCF + L/M/H) (In The Air) – Goku (Normal) momentarily uses Kaio-ken to dash at high speed downwards to ram the opponent down and if this attack lands with the opponent in the air, Goku will catch the opponent with one hand and toss ’em.

Kamehameha (QCF + S, S (after)) (Performable In Air) – The signature move of Goku and various others. This one is not as powerful as others but he can change it by holding U or D and bend it (aiming towards the opponent) by pressing S again.

Kaio-Ken (QCB + S, U or F or B or L or M or H (after)) (Performable In Air) (3) – Goku (Normal) uses the technique taught by King Kai which increases his power and speed for a brief moment. The property of certain moves are affected (1) such as pressing U will make him dash super high into the air, pressing L will allow him to dash in with a powerful left hook that stuns the opponent if it lands, pressing M will make him appear behind them and attempt to send them flying with a dashing knee drive (curving down and trying knocking them up with a double kick while in the air), and pressing H will simply have him body the opponent with a tackle (he has super armor).

Goku (Normal) can increase the effectiveness of this move but be careful as [Kaio-Ken] 3x and beyond does damage to Goku himself.
Super Attacks

Super Kamehameha (QCF + L+M or H+S) (Performable In Air)(1) – A more powerful version of [Kamehameha]. Can change it by holding U or D.

Spirit Bomb (QCB + L+M or H+ S) *Uses 3 Ki Gauges* – Another technique from King Kai. Goku (Normal) extends his arms into the air to gather energy from other lifeforms. (2) Goku can gather energy throughout battle to make the move even more powerful. (3)

Spirit Bomb Launch (QCB + L+M or H+ S) (2) – Goku (Normal) unleashes the [Spirit Bomb] which is a large energy sphere.

Ultra Instinct (activated when near-K.O) *Uses 5 Ki Gauges* – At the brick of defeat, Goku (Normal) will transform into Ultra Instinct which allows him to automatically dodge normal attacks while in a neutral state (making them think twice before they attack) and dodge special/super attacks while standing idly at the cost of some meter, but the properties of all his special/super attacks are completely different being more defense-oriented.

Super Vegito for Dragon Ball: FighterZ

The ultimate warrior is here… but he ain’t Goku or Vegeta.

Stats

Power: SS Speed: S Reach: A Technique: S Energy: S

Ease of Use: S

Normals

Super Vegito is perfectly balanced between offense and defense.

Signature Move (S Button) – Super Vegito does standard ki blasts with one hand. The startup is but the follow ups come out fast.


Special Attacks

Rising Aerial Kicks (QCF + L/M/H) – Super Vegito does a flurry of aerial kicks that have him slightly ascending to the air with each one.

Feinting Dive Kicks (QCF + L/M/H, L/M/H (after)) (Performable In Air) – As the name implies, Super Vegito dives in with a downward flying kick to bounce off from the opponent and he can follow it up with another if it connects.

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Perfect Game (QCB + L/M/H, L/M/H (after)) – Super Vegito gets into a stance with his arms folded and his left knee up. which allows him to guard against mid physical attacks. He can follow up by sneaking in a swift kick that stuns the opponent if it lands.

Act fast as this stance doesn’t last long.

Triple Energy Volley (QCF + S) – Super Vegito launches three energy bullets coming at all 3 positions to make the opponent think twice while guarding.

The startup, however, is slow.
Super Moves

Spirit Sword (QCF + L+M or H+S, hold any button (after)) – Super Vegito unleashes a sword-like ki that slowly lengthens and pierces right through the opponent’s defenses. If it connects then Vegito will finish it by slicing them with the ki sword but otherwise, he can cancel it with a Kiai.

This move can changed by holding U or D.

Final Kamehameha (QCB + L+M or H+S) *Uses 3 Ki Gauges*- Super Vegito momentarily transforms into SSGSS to perform a move that is a combination of the [Super Kamehameha] and [Final Flash]. This move can changed by holding U or D plus it can cause damage to the surrounding area.

SSB_Vegito_Final_Kamehameha

Caulifla for Dragon Ball: FighterZ

The first female Super Saiyan and her protege are about to wreck shit now!
Stats

caulifla_bg_table

Power: S Speed: A Reach: B Technique: B Energy: SS

Ease of Use: S

Normals

Caulifla has decent speed and great punching power for she has a good offense game but not much else.

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Signature Move (S Button) (1)

Kale shoots a stray ki blast. Can be done even if Caulifla is trapped in a hit stun. Slow buffering.

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Special Skills

Crush Kick (D + L or M) (In the Air) – Caulifla does a flying kick that stuns the opponent if it lands as she bounces off them.

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Special Attacks

Kale’s Support (QCF + L/M/H) (Performable In Air)(1) – Kale does a command grab that holds the opponent down for Caulifla if it connects. The M and H variations has her rush towards the opponent.

Kale’s Support 2 (QCB + L/M/H, L/M/H (after))(Performable In Air) (1) – Kale spins Caulifla around like an anchor before tossing her at the opponent to do a spin kick. The H variation can be buffered for a while and all variations can be followed up with Kale stepping-in to deliver an uppercut.

Can only be done if Kale is close to Caulifla.

Crush Cannon (QCF + S (hold)) – Caulifla unleashes multiple stray red energy blasts with one hand. Can be charged.

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Super Attacks

Crush Volcano (QCF + L+M or H+S) – Caulifla launches a powerful red energy wave in the air that erupts into a wave that surrounds her then spreads. Watch out!

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Kale’s Hidden Powers (QCB + L+M) *Uses 3 Ki Gauges* – Kale transform into the Legendary Super Saiyan which makes her more powerful and harder to knock down, but she starts fighting on her own. (1)

This transformation only lasts for a short amount of time.

Christmas Beam (QCB + H+S) *Uses 3 ki gauges* (1) – Both Caulifla and Kale unleash powerful energy waves at once.

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Full Power Christmas Beam (hold any button while performing above) *Uses 2 Ki Gauges* – Kale turns Legendary Super Saiyan momentarily to increase fire power.

Chi-Chi for Dragon Ball: FighterZ (Alternate Version)

What?!! You already created moveset on her! Why do it again?!

Yes… yes I did, but this is meant to be another that is a bit more faithful to her actual fighting style.
Stats

chichi_bg_table

Power: B   Speed: S    Reach: B   Technique: SS    Energy: C

Ease of Use: A

Normals

Chi-Chi is very nimble and fast on her feet so it’s very easy for her to notice her opponent’s mistakes then capitalize on them. However, her attacks are generally easy to punish on whiff.

Signature Move (S Button)

Chi-Chi unleashes flailing chops down at high speed. Certainly gives the opponent another to thing to think about while guarding. (1)

Special Skills

Palm Thrust (B,F + L (hold)) Chi-Chi does a forceful palm strike that pushes back even on guard. Can follow up from the flailing chops (1) and can be charged to make even stronger to send the opponent flying. (2)

Thrusting Fist (Press L button during [Palm Thrust]) – Chi-Chi can perform a powerful punch stuns the opponents for a while. (2)

Only able to perform with [Red Blazing Aura]. (3)
Special Attacks

Flying Knee Lariant (QCF + L/M/H) (Performable In Air)- Chi-Chi jumps forward then spins in the air to deliver a powerful knee strike. This is a short-to-long ranged move and she can’t be touched in certain frames. Automatically a spinning knee in the air.

Dragon Dance (QCB + L or M or H (hold), L or M or H (after), L or M or H (after), L or M or H (after)) – Chi-Chi starts off backing away from the opponent a little with a Kung Fu pose can be hold (to a point before being canceled) then follows up with a kick which you can follow up with various moves depending on the button pressed with all ending either with a roundhouse kick that sends the opponent flying, dashes at the opponent to deliver a knee drive that sends them straight into the air, or an overhead strike where she spins similar to [Spinning Knee] that sets them up for a ground juggle. The meter burn version automatically does the kick then follows all the other chains ending with the spinning strike if it connects.

Dragon Swirl (QCB + L/M/H, L/M/H (after)) (In The Air) – Chi-Chi does a powerful spin that while descends her slightly takes her a considerable distance forward (ascending backwards with the L variation). Can be followed up with a falling axe kick that can set up juggle from laying down opponents.

Super Attacks

Red Blazing Aura (QCF + L+M or H+S) *Uses 1 Ki Gauge* – Similar to Gohan (Adult)’s [Released Power], [Red Blazing Aura] is a stat booster but it’s more than just that. Chi-Chi’s characteristics change such as her aura going from the generic pure white to crimson Kaioken-like red and her general expression is notably more angry. Not only that but her attacks become more potent, her combo potential increases, and the overall damage output is higher… but at the cost of Ki drain. (3)

While doing the move, she jumps back before powering up and while doing so, can push the opponent away with a Kiai.

Of course, she can deactivate it at any time.

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Fierce Ranma (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Chi-Chi rushes at high speed (as if like a blur) towards the opponent nd if it she gets close, she then jumps up slightly delivering a kick to initiate a rush. If the hit lands she will deliver even more swift powerful kicks then she does a palm strike to the stomach after she lands, does a punch to the face that pushes back the opponent, and she dashes at them to unleash a barrage of finger jabs and kicks till she finishes things off by sending them flying with a devastating attack. In [Red Blazing Aura] mode, it will be extended with a flying kick which will calm Chi-Chi down (deactivating [Red Blazing Aura]).