King Piccolo for Dragon Ball FighterZ

We will take a look at the villain that changed Dragon Ball forever…

Stats

Power: A Speed: C Reach: SS Technique: A Energy: B

Ease of Use: S

Normals

King Piccolo hits like a truck and being over 8 feet tall, he has great reach as well. However, he is not much for speed.

Signature Move (S Button)

King Piccolo shoots a generic ki blast. He can shoot upward by pressing D + S / 2S and he shoots downward in the air.

Special Skills

Wind Strike (F + S/6S) – Similar to Master Roshi, King Piccolo creates a powerful wind with the wave of his hand. It doesn’t deal that much damage and has lower priority than most projectiles but it travels pretty fast.

Special Attacks

“You’re not dead yet.” (QCF + L/M/H / 236L/M/H) – King Piccolo attempts to grab the opponent and if he succeeds, he will punch them in the face then throw on the ground for a slide down. The L variation is short-ranged but it is the fastest, the M variation is slower but mid-ranged, and the H variation (meter burn) is like the M variation but longer-ranged.

It works against both grounded and sliding down opponents.

“Come, my child!” (QCB + L/M/H / 214L/M/H) – King Piccolo pukes out an egg giving birth to one of his children being either Cymbal for the L variation, Tambourine for the M variation, and Drum for the H variation (meter burn). Cymbal uses lightning projectiles and can fly, Tambourine has great speed and can also fly, and Drum empathizes speed and strength but doesn’t use lightning or flight. He can only summon them once but they will stay until they are defeated.

Eye Laser (QCF + S / 236S) – King Piccolo shoots lasers from his eyes. It is mid-ranged but it hits low.

Super Attacks

Explosive Demon Wave (QCF + L+M or H+S / 236L+M or H+S) *Costs 1 ki gauge* – King Piccolo charges up a large yellow energy wave. Pretty self-explanatory.

Hyper Explosive Demon Wave (QCB + L+M or H+S / 214L+M or H+S) *Costs 3 ki gauges* – King Piccolo builds up a ton of energy for a move that unleashes a blast that emits everywhere from his body. It’s wide in radius and hard to avoid.

What can they do for Dragon Ball FighterZ 2?

It is believed Lab Coat 21 will be the last character for FighterZ and Bandai Namco will just keep supporting the game through community events. However, with how successful the game was, they will be definitely want to follow it up and since Street Fighter VI was recently announced, what better time is there to compete?

Now here’s what I think can be done…

Improved Combat

Changes and additions will made including no autocorrect on autocombos, defensive vanishes that cost 3 ki gauges, reduced tracking on superdash, and team-specific moves.

Returning characters will receive new moves like Krillin’s 100x Solar Flare and Tien’s Multi-Form technique. Some characters even have moveset overhauls.

Improved Single-Player Experience

Story Mode will pick up where the last game left off but Story Mode will be less grindy and have more challenging battles. There are also some alternating paths.

Arcade Mode is revamped as the difficulty curve is now based on the AI actually playing better rather than having beefed up stats. Each character have their own mini-storylines.

New game modes will be available like Survival (select one character and fight an endless amount of opponents until you are K.O.’d), Challenges (win a fight under specific conditions), and Gallery (play movies, music, and look at artwork).

Better Netcode

This is an obvious one. FighterZ uses delay-based netcode which is faulty and now outdated. The producer addressed this and stresses that it will be a pain to implement rollback into the existing game so a sequel will be a perfect opportunity to do so.

Bigger Roster

Fighting games sequels nowadays tend to make big cuts with their rosters but FighterZ being Dragon Ball at heart will keep most of the characters for the sequel and add a couple new ones.

Here’s who’ll probably return…

Goku (Super Saiyan)

Goku (SSGSS)

Goku (Ultra Instinct)

Gohan (Teen)

Gohan (Adult)

Vegeta (Super Saiyan)

Vegeta (SSGSS)

Piccolo

Krillin

Trunks

Yamcha

Tien

Master Roshi

17

18

Majin Buu

Gotenks

Vegito (SSGSS)

Gogeta (SSGSS)

Nappa

Captain Ginyu

Frieza

16

Cell

Kid Buu

Beerus

Hit

Goku Black

Zamasu (Fused)

Jiren

Broly (DBS)

21 (Lab Coat)

21

Now for new characters…

Pan (DBS)

The 1/4 Saiyan daughter of Gohan and Videl. She’s small but powerful.

Raditz

Goku’s older brother. A crafty fighter who uses feints and counters to deceive the opponent. He can also shoot two beams in different directions.

Dabura

The king of the demon world. He can materialize swords and spears out of thin air, and he can turn opponents into stone with his saliva. He can also unleash flame from his breath.

Toppo

The leader of the Pride Troopers. A speedy grappler with great reach and hidden destructive god powers.

Caulifla

The female Saiyan fighting prodigy. She’s fast, aggressive, and is aided by her protégé Kale who is meek but super-powerful.

Ganma 1 & 2

The tag-team fighting androids. They fight in unison with each other.

Along with new characters, there will be alternate costumes like battle-damaged Goku (Super Saiyan), Whis Gi Goku (SSGSS), Armorless Vegeta (Super Saiyan), and Super Hero Gohan (Adult).

New Stages

New stages will include the Hyperbolic Time Chamber, Tournament of Power, Glacier, and evening and night versions of certain stages.

Toppo for Dragon Ball: FighterZ

The Lorax… I mean Toppo, the most flamboyant of the Pride Troopers, shall enter the fray with his marvelous moostash.
Stats

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Power: S Speed: A Reach: S Technique: A Energy: SS

Ease of Use: A


Normals

For a big guy, Toppo is pretty fast and agile. He also has long reach due to his big hands and his jump down heavy (j.2H) is a dive kick.

Special Attack (S Button) – Toppo launches a ki blast which he can follow up with more, but the buffering is a bit slower than average. Press with D to shoot upward.

Toppo ki blast

Special Attacks

Justice Tornado (QCF + L/M/H / 236L/M/H) (Performable in Air) – Toppo runs towards the opponent and appears from above grab ’em with both legs as he spins around at high speed like a spinning top. The L variation is mid-ranged and M variation is long-ranged while the H variation (meter burn) can be done by simply pressing U while running or starts when close to opponent. Hold any of the attack button to cancel.

Toppo instantly goes for the leg grab in the air.

Justice Crusher (QCB + L/M/H / 214L/M/H) – Toppo gets into a stance and if the opponent performs any non-super physical attack at point-blank range, Toppo will appear behind them to twist their arm.

Justice Crusher

Justice Flash (QCF + S / 236S) – Toppo launches a volley of miniature ki blasts. The startup is slow but the blasts come out like a machine gun and the duration is long.

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Super Attacks

Justice Wave (QCF + L+M or H+S / 236L+M or H+S) *1 Ki Gauge Required* – Toppo prepares to launch a powerful energy wave that is wide in radius.

Justice wave

God of Destruction (QCB + L+M or H+S / 214L+M or H+S) *3 Ki Gauges Required* – Toppo undergoes a god-like transformation becoming much more powerful. His playstyle also changes from fast grapples and ki barrages to relying on more destructive force.

Vegeta (Scouter) For Dragon Ball: FighterZ

The original Saiyan prince… uninhabited by ‘foolish’ emotion.
Stats

Power: A Speed: A Reach: B Technique: S Energy: A

Ease of Use: SS

Normals

Vegeta (Scouter) fights just like Vegeta (Super Saiyan) only a bit more aggressive.

Signature Move (S Button)

Vegeta (Scouter) does a simple ki blast which can be followed up with a volley of ki blasts by simply tapping the S Button repeatedly. He can also shoot straight down by initiating a ki blast while pressing D in the air.


Special Attacks

Giant Throw (QCF + L/M/H) (Performable In Air) – This is a command grab. Vegeta (Scouter) grabs the opponent by the leg to throw across the screen. Can be used on laying down opponent.

Knee Dive (QCB + L/M/H) (In the Air) – Vegeta (Scouter) drops down fast with a devastating knee strike. Can be used on opponent while they are laying down.

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Dirty Fireworks (QCF + S) (Performable In Air) – Vegeta (Scouter) launches a firework-like explosion of ki aimed towards the opponent. Hold U or D to change technique.

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Explosive Wave (QCB + S (hold)) – Vegeta (Scouter) charges up to surround himself with a explosive wave of ki. Hold S to make it even more powerful.


Super Attacks

Galick Gun (QCF + L+M or H+S)(Performable In Air) – The signature move of Vegeta that is just as powerful as [Super Kamehameha] if not more so. He will shoot upward on the ground and downward in the air.

Final Burst Cannon (QCB + L+M or H+S) (In The Air) *Uses 3 Ki Gauges* – Vegeta (Scouter) gets furious and builds up ki for the ultimate attack. He shoots slightly downward while performing this move.

“I’ll Crush You!!!” (QCB + L+M or H+S) *Uses 5 Ki Gauges* – Vegeta (Scouter) pulls out the big guns. He unleashes a blue energy sphere mimic the moon and he turns into a giant monkey making him invincible.

In this form, Vegeta will attempt to stomp the opponent and if the hit lands, he will brutally beat them then finish things with a mouth blast.

Either way, Yajirobe makes a dynamic entree and saves the day.

Super Gogeta for Dragon Ball: FighterZ

The Metamoran fusion between Goku and Vegeta… but he is neither. He is the opponent’s worst nightmare.
Stats

Power: S Speed: SS Reach: A Technique: S Energy: A

Ease of Use: S

Normals

Super Gogeta is fast… very fast. Getting too close too often is ill-advised.

Signature Move (S Button)

A simple ki blast. Nothing special.

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Special Attacks

Ultimate Impact (QCF + L/M/H) – Super Gogeta rushes in with multiple shift blows that are invisible to the naked eye. It stuns if the hits land and push back if guarded against.

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Multi-Form (QCB + L/M/H) (Performable In Air) – Super Gogeta uses one of Tien’s techniques which creates multiple images of himself. Gogeta is shuffled between the formations, so which is the real Gogeta?

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Kamehameha (QCF + S (hold)) (Performable In Air) – A signature move of Goku and many others. Hold the S button (to a point), Super Gogeta prepares a Kamehameha Wave but surprise, surprise… it’s a fake-out. It’s mid-ranged and deals no damage but it’s good for breaking the opponent’s defenses.


Super Attacks

Stardust Breaker (QCF + L+M or H+S) – Super Gogeta raises his arm into the air forming a small ball of spiritual-like energy. If it connects, it will set like a time bomb inside the opponent and they must land a hit or else the energy detonates within them. This is more damaging than the average Super Attack.

Big Bang Kamehameha (QCB + L+M or H+S) (Performable In Air) *Uses 3 Ki Gauges* – Super Gogeta charges up a move that is a combination of [Super Kamehameha] and [Big Bang Attack]. The startup is somewhat slow but the radius of the energy wave is wide.

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Caulifla for Dragon Ball: FighterZ

The first female Super Saiyan and her protege are about to wreck shit now!
Stats

caulifla_bg_table

Power: S Speed: A Reach: B Technique: B Energy: SS

Ease of Use: S

Normals

Caulifla has decent speed and great punching power for she has a good offense game but not much else.

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Signature Move (S Button) (1)

Kale shoots a stray ki blast. Can be done even if Caulifla is trapped in a hit stun. Slow buffering.

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Special Skills

Crush Kick (D + L or M) (In the Air) – Caulifla does a flying kick that stuns the opponent if it lands as she bounces off them.

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Special Attacks

Kale’s Support (QCF + L/M/H) (Performable In Air)(1) – Kale does a command grab that holds the opponent down for Caulifla if it connects. The M and H variations has her rush towards the opponent.

Kale’s Support 2 (QCB + L/M/H, L/M/H (after))(Performable In Air) (1) – Kale spins Caulifla around like an anchor before tossing her at the opponent to do a spin kick. The H variation can be buffered for a while and all variations can be followed up with Kale stepping-in to deliver an uppercut.

Can only be done if Kale is close to Caulifla.

Crush Cannon (QCF + S (hold)) – Caulifla unleashes multiple stray red energy blasts with one hand. Can be charged.

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Super Attacks

Crush Volcano (QCF + L+M or H+S) – Caulifla launches a powerful red energy wave in the air that erupts into a wave that surrounds her then spreads. Watch out!

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Kale’s Hidden Powers (QCB + L+M) *Uses 3 Ki Gauges* – Kale transform into the Legendary Super Saiyan which makes her more powerful and harder to knock down, but she starts fighting on her own. (1)

This transformation only lasts for a short amount of time.

Christmas Beam (QCB + H+S) *Uses 3 ki gauges* (1) – Both Caulifla and Kale unleash powerful energy waves at once.

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Full Power Christmas Beam (hold any button while performing above) *Uses 2 Ki Gauges* – Kale turns Legendary Super Saiyan momentarily to increase fire power.

Chi-Chi for Dragon Ball: FighterZ (Alternate Version)

What?!! You already created moveset on her! Why do it again?!

Yes… yes I did, but this is meant to be another that is a bit more faithful to her actual fighting style.
Stats

chichi_bg_table

Power: B   Speed: S    Reach: B   Technique: SS    Energy: C

Ease of Use: A

Normals

Chi-Chi is very nimble and fast on her feet so it’s very easy for her to notice her opponent’s mistakes then capitalize on them. However, her attacks are generally easy to punish on whiff.

Signature Move (S Button)

Chi-Chi unleashes flailing chops down at high speed. Certainly gives the opponent another to thing to think about while guarding. (1)

Special Skills

Palm Thrust (B,F + L (hold)) Chi-Chi does a forceful palm strike that pushes back even on guard. Can follow up from the flailing chops (1) and can be charged to make even stronger to send the opponent flying. (2)

Thrusting Fist (Press L button during [Palm Thrust]) – Chi-Chi can perform a powerful punch stuns the opponents for a while. (2)

Only able to perform with [Red Blazing Aura]. (3)
Special Attacks

Flying Knee Lariant (QCF + L/M/H) (Performable In Air)- Chi-Chi jumps forward then spins in the air to deliver a powerful knee strike. This is a short-to-long ranged move and she can’t be touched in certain frames. Automatically a spinning knee in the air.

Dragon Dance (QCB + L or M or H (hold), L or M or H (after), L or M or H (after), L or M or H (after)) – Chi-Chi starts off backing away from the opponent a little with a Kung Fu pose can be hold (to a point before being canceled) then follows up with a kick which you can follow up with various moves depending on the button pressed with all ending either with a roundhouse kick that sends the opponent flying, dashes at the opponent to deliver a knee drive that sends them straight into the air, or an overhead strike where she spins similar to [Spinning Knee] that sets them up for a ground juggle. The meter burn version automatically does the kick then follows all the other chains ending with the spinning strike if it connects.

Dragon Swirl (QCB + L/M/H, L/M/H (after)) (In The Air) – Chi-Chi does a powerful spin that while descends her slightly takes her a considerable distance forward (ascending backwards with the L variation). Can be followed up with a falling axe kick that can set up juggle from laying down opponents.

Super Attacks

Red Blazing Aura (QCF + L+M or H+S) *Uses 1 Ki Gauge* – Similar to Gohan (Adult)’s [Released Power], [Red Blazing Aura] is a stat booster but it’s more than just that. Chi-Chi’s characteristics change such as her aura going from the generic pure white to crimson Kaioken-like red and her general expression is notably more angry. Not only that but her attacks become more potent, her combo potential increases, and the overall damage output is higher… but at the cost of Ki drain. (3)

While doing the move, she jumps back before powering up and while doing so, can push the opponent away with a Kiai.

Of course, she can deactivate it at any time.

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Fierce Ranma (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Chi-Chi rushes at high speed (as if like a blur) towards the opponent nd if it she gets close, she then jumps up slightly delivering a kick to initiate a rush. If the hit lands she will deliver even more swift powerful kicks then she does a palm strike to the stomach after she lands, does a punch to the face that pushes back the opponent, and she dashes at them to unleash a barrage of finger jabs and kicks till she finishes things off by sending them flying with a devastating attack. In [Red Blazing Aura] mode, it will be extended with a flying kick which will calm Chi-Chi down (deactivating [Red Blazing Aura]).

Broly for Dragon Ball: FighterZ

Yes, the Saiyan bulldozer gets his moveset potential realized…

Stats

Power: SS Speed: B Reach: S Technique: C Energy: SS

Ease of Use: S

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Normals

Broly is a very strong character but unlike most heavy-hitters, he’s actually got a decent amount of speed for his size. His attacks are also some of the most powerful in the whole game and he is not as easy to knock down as other characters.

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Signature Move (S Button)

Broly launches a green ki blast at the opponent that is bigger than most but has slowly slower buffering. It can also be done while dashing.

Special Attacks

Hell’s Clothesline (QCF + L/M/H) (Performable In Air) – Broly rushes in at high-speed performing a clothesline that if lands successfully has him slam the opponent into the wall. This move, however, is only mid-range.

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Crusher Gauntlet (QCB + L/M/H) – This is a command grab. Broly extends his arm out to grab the opponent by the head if successful. The Light attack variation will end with a devastating uppercut that knocks the opponent into the air while the other variations end with Broly charging an exploding energy sphere.

Bloody Smash (QCB + L/M/H) (In The Air) – This is a command grab. Broly reaches out with his arms extended so he can slam the opponent to the ground by their head if successful. He will then jump on top of them like a trampoline.

Energy Shield (QCF + S) – Broly forms ki around him like a force field. This barrier of energy makes him pretty much impenetrable and unlike #18, he is still mobile with his barrier but it only lasts for a while and can take a certain amount of hits.

Super Attacks

Eraser Cannon (QCF + L+M or H+S) (Performable In Air) – Broly’s signature technique. He prepares to launch a large and powerful green energy sphere that will push the opponent back even if they guard against it.

Omega Blaster (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Broly charges up an even more powerful version of [Eraser Cannon].

Omega Blaster Full Power (Hold any button while performing above) *Uses 2 Ki Gauges* – Broly makes the [Omega Blaster] even larger and more powerful. This only works if [Omega Blaster] makes contact.

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Cooler for Dragon Ball: FighterZ

Yeah, the cool older brother of Frieza can join the fight…
Stats

Power: S Speed: B Reach: A Technique: A Energy: S

Ease of Use: S

Normals

Cooler is even more powerful Frieza and much like Frieza, he incorporates tail whips in some of his attacks. He isn’t as fast but fortunately he isn’t as much of a show-off.

SSj_Goku_vs._Meta-Cooler

Signature Move (S Button)

Cooler shoots a miniature energy sphere at the opponent which can be followed up with multiple energy spheres shooting sporadically and with his finger tip. They all come out fast.


Special Attacks

Death Chaser (QCF + L/M/H) – Cooler fiercely dashes at the opponent with high speed to bash them into the wall with a knee drive then smack them away to the ground. The startup is somewhat slow but it has priority over regular ki blasts including an uncharged Kamehameha.

Lasso Toss (QCB + L/M/H) (Performable In Air) – This is a command grab. Cooler catches the opponent by the legs then throws them towards the wall. If done successfully in the air, he will straight up slam them to the ground

Deathlock Crush (QCB + L/M/H) (Performable In Air) – This is a counter move. When counter is successful, the opponent’s attack is parried then Cooler pins and slams them to the ground. This only works when timed with opponent’s normal physical attacks while in a hurt state.

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Lock-on Buster (QCF + S) – Cooler shoots a small, but fast and powerful blast that automatically tracks as he locks on the opponent.

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Instant Transmission (QCB + S) (Performable In Air) – Cooler uses one of the many signature Yardrat techniques which teleports right above the opponent and strikes them down with a powerful hook.

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Super Attacks

Supernova (QCF + L+M or H+S) (Performable In Air)- Cooler charges up a large energy sphere with just two fingers but just before he launches it, he teleports backwards into the air. This move can cause destruction to the surrounding area.

“Thanks to the Big Gete Star!” (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Using the powers of the Big Gete Star, Cooler summons two clones of himself who will fight alongside him (via AI-control). However, these clones only take a few hits before they are destroyed.

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Videl for Dragon Ball: FighterZ

Now we get to the daughter of the champ… Videl.

Stats

Power: B  Speed: S  Reach: B  Technique: S  Energy: C

Ease of Use: S

Normals

Videl is quite fast with normals especially with the jabs so she can played aggressively. Average reach and mobility. Can’t teleport.

Signature Move (S Button)

Videl does a sway (of course) which makes her invincible to high, but the duration is very short so time it well! Pressing the button again will have a dodge that is invincible to mid attacks.

Special Skills

Ki Blast (D + S or j.S) – Videl puts her hands together to form a ki blast that remains stagnate. It doesn’t last forever and no more than 3 can be on-screen at once.

ki blast

Baseball Slide (F + S) – Videl slides across the ground at a good distance. Good for avoiding higher attacks.

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Special Attacks

Headlock Slam (QCF + L/M/H) (Performable In Air)- This is a command grab. Videls jump in so she can have the opponent in a leg lock and if she catches them, she places her hands on the ground to slam the opponent on their back.

Leg Lift (QCB + L/M/H) – A counter move. If it succeeds then Videl grabs the opponent and throws them over her.

Leopard Shoot (QCF + S, L/M/H (after), L/M/H (after)) – Videl does a longer steps-in which can be followed up with an uppercut which she can follow up by jumping forward if it connects and then follow up with a high kick.


Super Attacks

Volteks Aura (QCF + L+M or H+S) – Videl charges up to do a ki blast that surrounds pretty much her whole body. It has great pressure with matching pushback so try not go to near it, but it has short-range and leaves her somewhat winded after.

Videl Rush (QCB + L+M or H+S) *Uses 3 Ki Gauges* – Videl prepares to do a flying kick. If the hit lands then she elbows the opponent to the ground and rushes in to give the opponent a barrage of punches to the belly. She finishes it all off with a devastating knee drive.